Thursday, November 26, 2009

Blender 2.5

The new interface is HORRIBLE in my opinion.  Maybe come version 2.55 or so I'll have managed to get caught up and adapt it to the last few years of learning the "old" interface.  I really don't understand the option to change from horizontal to vertical after 7+ years and every pervious version. 
 
Maybe with a widescreen monitor, or maybe two of them, you could regain screen space and actually be able to see what you're doing.  I've got dual monitors and the only decent way to do things is open another window but that presents issues unless you duplicate things on both.
 
Maybe it's the whatever bug I caught, but I'm really not liking this right now.  Unless this release comes with a full manual, not a link to an online manual (as I won't have internet where I'm at for the next 4-6 months), that covers everything I'm going to suffer the same fate that led to the purchase from NaN that gave us blender in the first place.
 
 

Sunday, November 22, 2009

Not on a jet plane

But I will be leaving and don't know when I'll be back again (besides holidays.)

Heading off to do some shop work and whatever else comes my way, so expect even fewer updates here. Actually, I'll be dragging at least one computer with me to do some work on a few things as I have time. Mostly cgi stuff that I've already posted, the project with the bullet, but if possible some more product related things as well.

Also, someone asked about a custom cartoon prop that I've thought about building for a while now, so perhaps I'll end up making one and post some progress stuff on that.

So, that's the haps here. Since I probably won't be around that much I'll drop those seasonal type things on you now.

Happy Thanksgiving. Merry Christmas. Happy holidays, in case those two don't cover you.

A Polish Winter

Slacking with the blog posts again.

I just noticed that APW was nominated for the Suzanne Awards 2009 best short film. Unfortunately they didn't win.

Memory, a well done, but disturbing post apocalyptic sci-fi short took the prize. I guess anyone who pays attention to Blender goings on already knew this. The good news however is that those who haven't seen it now can by following the above link.

Heck, with everything I've been doing I haven't had much of a chance to play with Blender lately. Props, parts, shoots, and getting ready to go away for a while and do a (hopefully) long stretch in the movie trenches.

Anyway, congratulations on the nomination guys, better luck next time. Congrats to the winners, one of these days I'll get around to doing a short instead of just some shots for live action stuff and product type stuff with Blender.