Monday, July 6, 2009

I'm totally blushing

Or maybe it's just because I was outside for more than 5 minutes this weekend.

The new BlenderArt magazine is out. The 2 regular readers here may notice something familiar about the cover.

I'm also dealing with an extra heavy dose of "D'OH!" as I totally forgot that I might have been able to include something on the Jean Claude the Gumming Zombie stuff in there as I used Blender heavily on that project. Well, at least I finally got around to uploading some of the videos to youtube. They're in no way tutorials, just a brief glimpse at a little of what went into the movie.


Hey, maybe it's time to mention a little something on the next project. There will be heavy Blender usage, here's a little tease. Traditional FX fans fear not as there will be as much real stuff as possible, but some of the shots need CGI and some post tweaking. Blender will be used for modeling, animation, and some post work on this project.

Now, go check out the magazine I'm sure if I can make the cover there's probably plenty of much better stuff inside.

Saturday, June 13, 2009

Blender raytracing build

It's showing promise and was mentioned over here.  I know it's just a build and not finished and all that, but a bunch of things are bothering me already.  Yes, I hate to complain about free software, and all the hard work, but I feel I have to.
 
The time wasting animated view changes, see for yourself, click any of the view buttons (numpad) and you get a little time waster.  It spins quickly, in large files/scenes it takes a bit of time and  I can see it being even worse once you start getting really complex with particles and things of that nature.
 
Default vertical button window.  Automatic resizing of the buttons to stretch to fit.  I hope shift+space will be able to be configured to maximize the current window, so much faster than ctrl+up arrow. Another is the having to hit the pause/stop button for playback of the timeline. 
 
While there seems to be some speed increases in the interface, I really am not digging the new cartoony feel it's got, much like I hate XP, OS X, and VISTA looks.  All those flashy little things might be cool and trendy but I don't need/want them in functional software.  Yes, there's probably a compromise somewhere, or it could be configured or whatever, but turn it off by default.  Please.
 
If it will be possible to download or configure a basic layout like the default setup of the past few releases, or something very close I'll be happy.  Over time I'll work with their defaults, but I'm finally getting the hang of it as is.  There's a steep enough learning curve already, so having to relearn everything in a cartoony (not high enough contrast theme, yes, sadly my eyes are getting older)
 
Will there be a render window or are we going to be limited to image editor?  Size presets? 
 
 
The single thing I dread the most is that there will not be current up to date documentation.  PLEASE guys, spend some time getting that together, at least a list of changed locations, key commands and combos, and/or a much better intro guide before you release this.
 
That's just my impressions on the first  few minutes of messing around with it.  I understand a lot of my complaints might already be addressed but I'm worried about having to relearn the interface and a whole lot more plus the unneeded/unwanted slowdowns that (and some of the features) bring with it.

Friday, June 12, 2009

Just got back from the Geauga film fest

There were 2 films I worked on (just supplying props to one) showing tonight. Interrogation and Jean Claude the gumming zombie (do I really need to provide a link, again?), but for me the big show stopper was a little film I hadn't heard of before. A Polish Winter.

From their blog:

It tells the story of a young boy who discovers an abandoned train cattle carriage in Eastern Europe. Upon entering inside and finding a discarded doll, memories are triggered of the Holocaust and the murder of countless children in Nazi death camps in occupied Poland.

Visit the blog and have a look for yourself. It's worth the time.

Another fun short was Visit China I didn't know so many folks I knew worked on this one, but it was good as well.

All in all it was a fun time with some good films.

Saturday, May 30, 2009

Bummer

So, it seems I wasn't the winner for the splash screen contest.
 
Well...I think I'll start on something for a 2.5 entry soon.
 
Congratulations to Clemens Granjon  Have a look at what's in this version here.

Tuesday, May 19, 2009

A new link soon to be officially added

Johnny shot me an email with a new review of A Joker's Card today.  AJC is about 4 years old now, so it was a bit of a surprise. 
 
As luck would have it Cleveland has an indie film examiner now.  Once I sign in he's getting a link here.  Yeah, I'm mailing this in, what can I say, I'm feeling a bit lazy right now.
 
Oh yeah, a while ago I posted the Crow T Robot stuff.  Well, as soon as I switch over the website and finish rigging the model, adding legs and rigging him, I'll be posting him up on my site.  At least until I get some angry letters from BBI demanding I take him down.
 
In other news...uh, that's really about it.  I'm looking around for a cheap mac, something G4ish.  Anyone have some old stuff cluttering up the place they want to get rid of cheap?
 
 

Sunday, May 10, 2009

Been spending time in Blender

Over the past couple weeks I've been working on some simple animation for a project.   I've come to some conclusions.  2.5 NEEDS a few things...
 
  • Simplified keyframing, especially for materials.  Why can you only set keys, without using the IPO, for certain aspects?  Heck, why doesn't the automatic keyframing function for all animatable parameters work on materials too? 
  • The ability to shift timeline.  Ideally, shifting keyframes.  It would be wonderful if you could simply hit A and G in the timeline window to shift the animation.
  • The ability to change the start time of the animation into the negative area could negate the need for the above.
  • Buffered shadows on ALL light types.  Perhaps with GSOC and the project to speed up raytracing this won't be as critical, but it sure as heck would be nice. 
  • Not necessarily a need, but something that I'd love to see.  A material mask like the Zmask.  Would make adding fake glow easier and probably help in other aspects too. 
  • Again, not a need, but volumetics on other lights.  Even notice that lightbulbs are roundish?
  • A fully documented help system that is searchable, covers EVERY aspect and function, and includes pictures to show what effect it has.  Yes, I'm one of those visual learners.   Sure, it'd be huge, but imagine how useful it would be.  When a new version the changed features can be added via a "what's new or changed" addition that could be downloaded.  Sadly, were it not sure a huge job I would have already begun myself.  With all the DVDs that come out, or the books, why can't one be made like that?
I will personally commit to undertaking such a task, in book form, if I were able to get some help so it, like everything else Blender related, isn't at least 3 versions behind.  That is another maddening aspect of the existing documentation.  With the coming release of 2.5 this would be a wonderful opportunity to tackle this issue. 
 
Don't take this to be Blender bashing.  For the price it's a wonderful, feature rich program.  With 2.5 and the Durian improvements (technical targets), when they get integrated, it should take another huge step towards "mainstream" usage.  I'm thrilled to see Colin Levy on board.  He's been working with Blender since he was at least 13, about 7 years, so he should do a wonderful job.
 
I don't know if I've mentioned it here, and I'm not really in the mood to go looking right now, but about 10 years ago I first heard of Blender while I was at school on the Like-a-story message boards.  Yes, they are back online, but only as archives.  I believe it was around the 1.7ish version as I have 1.73 on an old computer.  At the time the only 3D program I had ever used was the one bundled in with corel draw 7,Bryce 2 and a little later on a watermarking version of truespace 2 or 3 I think.  About 30 minutes after installation I threw up my hands and really never touched it again.  I hated it.  Well, a year later I had a class that required me to use studio max.  I also had friends who were there to become animators so I got to spend time on their computer playing with max, and the school computers. It made much more sense to me, and I could do quite a bit more, the biggest thing that helped was documentation!  Help files, books, a teacher who knew the program.  Yes, those things really DO matter.  10 years later after the user base has drastically expanded, video tutorials, and even simple pdfs, not to mention the books, DVDs, and other "official" documentation such as the wiki are fairly common.  Things have changed.  I've learned much, the program has improved exponentially and has become a very welcome addition to my toolbox and borrowed access to max.  I'm happy Blender is out there and ever growing.  I may have possibly converted someone else to become a blenderhead.
 
I just wish its documentation was more in synch with the development of the program itself. 

Friday, April 10, 2009

two in one day

Blender has decided to release version 2.49. Somewhat big news as 2.50 is a major overhaul of the program and was expected to be the next big release.

The powers that be have decided to hold a contest for this version's splash screen and in my continuing effort to learn the program I took the opportunity over the past day or two to make up an entry.

This is A Fish Out of Water, my entry made within the rules of the contest, which you can find over here, along with all the entries. Some of them are quite impressive.


This image is the raw render of the scene. The fish is a bit Dr. Seuss like, probably because I had watched Horton Hears a Who the other day and that style was still in my mind.


This is the finished composite version after running through Blender's node system for a little processing. Depth of field, color adjustment, and glow on the head light.

The original idea behind this was a "toilet shark" similar to the sewer alligators of urban legends. From there I wandered into the whole "burial at sea" thing that gave me the idea for 6 pallbearers dressed like this guy with a small fish coffin standing on the toilet seat, zombie goldfish pouring forth from the toilet, a flying fish with angelic halo and eerie lighting from the toilet. Eventually I settled on the fish out of water theme, partially because of my feelings towards learning Blender. I'd had some classes in 3D programs back in school, and dabbled with 3DSM years ago, but that was the extent of it. With Blender I felt like a fish out of water. Surrounded by an unusual interface, powerful features, and something I didn't have to feel guilty about not paying for. Bumbling my way through teaching myself how to use it I've been getting used to it and feeling slightly more comfortable.

I still have a long long way to go with the program, let alone the basics of modeling,but that shouldn't be a reason not to at least enter.

I'm going to give you the finger

All 10 of them that is, but only if you're the person I made them for.



The first run of foam fresh out of the mold, untrimmed and with some loose skin. Apparently the molds were still damp. Oh well. I shot some video of the process as well, so that may see the light of day sometime in the future.

I've never made fingers of any kind, so this was another of those new experiences, the kind you learn a lot from. I'm not horribly disappointed with them, which is fairly uncommon for me. More runs are scheduled after another bake out of the mold to avoid the loose skin problems.

Maybe you, yeah you, that one guy who stops in here to read this, will get to see some more once makeup tests are done. Then again at the rate I post you might get to see the finished product before I post anything more on this.

Saturday, March 21, 2009

Jean Claude...the last post.

The premiere was earlier today. The crowd was nice, laughed when they were supposed to, and for some unknown reason seemed to find the neighbor character funny. Yeah, I was the "Eh, I don't give a shit" slinging neighbor. If you've been over to the blog for the movie, that is indeed me in the loud Hawaiian shirt from the "got any sugar" day of shooting.

It was a fun day. Kicking back now and watching the DVD with the commentary track I speak on. For those who like FX type commentary tracks, the Producer/crew commentary track is for you, it's the one I speak on and I go into a little detail on some of the stuff.

There's a nice easter egg on the DVD too.

Thanks again to everyone who was involved, both cast and crew. Also a huge thanks to the folks who made it out to the premiere and enjoyed themselves.

Monday, March 2, 2009

Jean Claude

The finished zombie!

The premiere is set, info here. There will be Q&A sessions after both showings so RSVP and pop out if you're in the area.




Things are wrapping up on JC. Film's set. Commentary tracks have been recorded. Been learning quite a bit about Blender as I forced myself to use it. That sounds bad, but I personally fall into the "learn by using" kind of camp, so with books at the ready I sat and used it for a few shots in the movie.

With the majority of the DVD done I now turn my attention to something we had discussed doing as a nice little bonus and tribute. Jim, one of the writers, came up with some good ideas and I cranked out a quick version of one yesterday. He's going to be doing the final I think, unless my doodling is OK.

In other news, I've "finished" the Crow T Robot model and been working on something else in there. I'm sure he's not quite as accurate as he could, or should, be. Plenty good for my needs right now. He's probably a bit heavy actually. I didn't bother with any mapping really, or modeling the detail of his body, I had planned to use some bump maps.



I've been working on modeling some things for a music video that I want to do. I've been thinking about releasing the Crow someplace in case anyone wants it. Still thinking about it really as I haven't decided. Also may let go some of the things I was modeling for the music video, but only a few are even of questionable use elsewhere. I'll give it more thought, and if I do I'll just upload them to the website someplace.

OK, enough scatterbrained blogging for right now, back to blender to learn some more. Experimenting (sounds better then playing, right?) with animating Crow.


With this all out of the way it's back to The Attic. Foam runs, test makeups, and who knows what else.

Oh... SAG, don't strike. I need some money and a job this year.

Monday, January 26, 2009

A bit more

...on the recent costume related work.
 
A local paper had an article.  Along with further information on the play and background of Sign Stage, you can also see a picture with the horse and parrot in partial costume.  Personally, I think the monkey has the best costume, but I also like him best so I'm biased.
 
Google will get you information if you wish to see it near you.

Wednesday, January 21, 2009

Another year, already!?

Yes, I know, another long delay between postings.

I try, I just get busy. The latest bunch of busy has been all kinds of things. For instance, force learning Blender to get some CGI shots done, as well as doing a bunch of particle illusion work for Jean Claude.

Along the lines of learning blender comes the fun of "doodling" . The partially completed Crow T Robot here is a doodle that will get fleshed out, fixed up, and animated at some point in the not too distant future. I hope.




Other news on the busy list include finishing ALL the molds for The Attic. If you think MY updates are slow you should see the last time the directors blog was updated over there. ZING! Now that this batch of molds is done I get to go back to frothing foam and watching the oven for a few sets of the newly molded appliances as well as a couple backups of others. Nothing too exciting in the way or pictures on this bit of news but keep reading if you like pictures.


The big busy of the last week has been another batch of costume heads. This year's production from Cleveland Signstage is Dr Dolittle, and on the list of fun foam fabrication was a parrot, monkey, a horse, and an African headdress. I just dropped them off today and the cast was excited to see them and get some rehearsal time in with them. I yanked out no more hair than the last few times I've made heads for them, which is an accomplishment as this sort of thing is really not my bag baby, even after my stint making backpacks and a few patterns. It's fun to do, and as far as I've ever heard there are no complaints from the audience. One of these years I will get a chance to see one of their productions. One of these years I will also learn to take better pictures as well. Next time around I hope to be a bit better in Blender and do a little more of the pre-production work in there. I will say that I did a little bit of work on these in there.








In the meantime, it's back to Blender and blank stares are the computer for CGI work before ammonia fumes from the foam runs that need to get done in the next week or so.

As always, feel free to ask any questions you may have.

Thursday, October 30, 2008

WOW, where's the time go?

OK, I'm back and alive.

I've been back for over a month, probably closer to two. I'm still a little hazy on just what I can say.

I was down at Precinct 13, Robert Kurtzman's shop in Ohio working on a movie filming overseas. I did some mold making and some mechanics work. Met some great people from LA, KNB folks to be a bit more accurate. Learned a lot, had an absolute blast, miss it.

Besides that, work on Jean Claude continues.,,I've moved on to CGI stuff now on that. We'll probably have one more day or shooting pickup stuff that will need a little makeup.

So, is there anything new? Oh yes! The big job since I've been back has been The Attic. I've been working on a few the characters. An ogre named Cyril, wounds for Dagger, and the (or should that be a) soul cribber. Since I like to spread out the exclusives a bit, and myspace has some in progress shots already, anyone reading this gets to see Cyril's foam appliances. These are so-so runs of the face and ears resting on a copy of Frank's lifecast. I plan on gluing one of the "bad" sets to this head, paint it all up and use it as reference. Did I forget to mention that The Attic is a series? Oops, well it is. It'll also serve as a cool display head to show off.


If you look closely to the left you can see something else...I wonder what those might be? Stay tuned and maybe you'll get to see more of those.

Oh yeah, forgot to mention that Cyril also has an eye patch over the eye with the giant scar running through it.

I know you're thinking to yourself "WTF?" and all I can say is see the website and stay tuned. Makeup tests for one of the characters are coming up soon, so Cyril will be fleshed out a little more.

Also helping out on a student film, doing some weapons wrangling and CGI for it.

Beyond all that fun stuff I've trying to wrap up a few personal projects that sat untouched all summer, so things are busy. I'll try to post more regularly in the near future.

Saturday, June 21, 2008

MIA

I'll be MIA for a few months (I hope, or at least if all goes well)

Just work stuff, nothing to worry about.

I'll continue to post stuff when I can, but it'll likely be sporadic.

Consider yourselves warned! Bwahahahahahaha!

Overly dramatic, check. Vague, check.

That is all.

Monday, June 16, 2008

He will be missed

Stan Winston has passed away at the age of 62.

A sad day for the FX and entertainment industry as one of the greats has been lost.

My condolences to family and friends.

Saturday, June 14, 2008

another day, another shoot

Today we shot some footage of the narrator, and his encounter with Jean Claude.

Well, I was snapping BTS pics when I could, and wound up with this one.




Now, being that I was just snapping and quickly glancing at the shots on the small LCD monitor I didn't actually catch this at the time. Since I'm a geeky fanboy sometimes as soon as I saw this after downloading the pics I just KNEW what it was going to become when I was done.






So, without further ado, I present...










The tribute poster made from the above. This was not condoned by the production, it's just a goof based on the shot I took. Kyle had his head just barely out of whack for it to be a perfect match, had he turned about an inch to his right the images would be "dead" on.


Anyway, besides that the shoot was OK. We had some storms roll through and a water issue that delayed the start a little bit. I'm uploading the shots to my site right now. Just head here and click on Jean Claude to see some more BTS stuff.

Thursday, June 5, 2008

Jean Claude The Gumming Zombie

I haven't updated much here, but over on my site I added a whole bunch of behind the scenes shots.

Where's the time go?

Well, things keep on moving along.

As promised on myspace... some test footage of an arm gag for Jean Claude.




This past weekend was a big shoot with all kinds of zombies and a few gags, including the above if I could have got it working right again. The thing worked, but I had to change a couple things to make it work for the shot, at which point it ceased working correctly. It's OK, the way we did it looks just fine and actually worked out better anyway, so I'm not too disappointed by it.

Another one of the gags involved a woman being drug off and her fingers bleeding as she scratches at the pavement. Here's the rig I whipped up for that from things on hand.



The thin, 1/16" ID, tubes run down the bottom of the fingers. An air can filled with blood was pressurized and hitting the gray button while holding it upside down would send blood shooting out onto the pavement. There was also chalk glued to the actresses' fingertips under fake nails that was supposed to look like her nails grinding away, when it ran out the blood was to flow. Well, priming the tubes blood got on the chalk and ruined that effect. Oh well, at least the blood worked.

Besides that there were bloody bod parts and lizards and zombies running all over the place. Beautiful day with sun and no rain, unlike the day I shot the arm tests where it was in the mid low high 40s. Got a few great shots, and I'm happy if the director and the rest of the crew is happy.


In other news, working on a bunch of self adhesive wounds and may have a lifecasting marathon this weekend for another project. I'll sneak a shot or two of the wound test applications for ya.

Tuesday, March 18, 2008

More on the teleprompters.

Since I'm getting quite a few hits to the teleprompter post, here's a few more pics. It was made from things I had on hand mostly. The exception being the 1/16" aluminum angle for the monitor frame.



Showing the mounting system for the shoulder rig. Carriage bolts, washers, and wing nuts. Nothing fancy or expensive.


The mount is 3" wide, 1" leg AL channel. A slot was milled into that to mount to the shoulder rig. The monitor and glass framework is all 1/16" thick 1" AL angle. It simply bolts together. The cutouts for monitor cables and controls were milled.




The bottom showing the way in mounts as well as the hole to secure the monitor via a 1/4-20 thumbscrew.


Front view

Adhesive backed Velcro was used to hold the sides in place as well as the "glass" that was some Lexan sheet I got for $1/ pound as scrap. I never measured it, but I think it's in the 1/8" ballpark.


In terms of construction it was straightforward. Measure monitor, determine cutouts for cables and controls as well as mounting position, cut and mill to size/shape. Drill holes and bolt everything together. Adjust position of glass and make the brackets. Maybe a day or two of fussing with it. I would have liked to bead blast and anodize it black personally.



The "presidential" style prompter was even easier. It involved adapting a microphone holder and was all scrap AL angle, 1/8" thick and bolts.

Monday, March 3, 2008

Torture props


I get all kinds of weird requests. This is a torture device for an independent film from 4th Floor Pictures. Another quick job. The shaft is a dowel rod. Apoxie sculpt was used for the handle, which on further review I should have painted to look like ivory or bone as I could have done some great blood stain paint job on it. The head is a piece of cast resin I turned on the lathe and milled slots for the bass wood fins which were finished with a diamond wheel in the drill press to accept the real (ground flat) razor blades. A wooden honey thingy, a cast resin copy of an air freshener cap, and a piece of leather cord complete this brutal piece.

Just add blood and screams.