Well, the reason is I've been workin like a dog. I now get to jet over to the other side of the world and continue doing it on set.
Wish me luck.
The trials, tribulations, and behind the scenes of the special effects world. From my point of view.
Well, the reason is I've been workin like a dog. I now get to jet over to the other side of the world and continue doing it on set.
Wish me luck.
The cost. Free.The learning. I'm forced to learn new things, to not stay still. The learning curve is pretty steep, or at least it was/is for me. I had a couple of classes in 3DSM when I was in school. I screwed around with it a little bit, but I never actually took classes in it to learn the real basics. With Blender I was forced to go back to the very basics and start from there. I'm far, like drifting in interstellar space type far, from being good at animation, modeling, or damn near any of the things I can do with it. It gives me something to focus on, that is getting better and doing things the right way.The features. This goes hand in hand with cost. Nothing else comes close to the features at this price. Besides the basic modeling and animation you get a video editor, a node system that can be used to adjust pictures or do some color correction, fluid simulation, sculpting, and a very active user base to name a few.